In the industrial revolution era, many jobs that humans could initially do turned out to be done by computers and machines. Learning in elementary schools should be carried out by integrating various disciplines, for example, through project-based STEAM learning. STEAM learning incorporates the contents of Science, Technology, Engineering, Art, and Mathematics. The STEAM project chosen for implementation is Robotis (Robot Tisu/Tissue Robot). This study aims to describe the STEAM learning design of the Robotis project and determine the effectiveness of project-based STEAM learning in improving science literacy skills. This research includes a quasi-experiment with a one-group pretest-posttest design. The study was conducted at SD A (one of t...
The 21st century world of work requires workers to have mastery in science and technology as well as...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
The main aim of the current research was to fill the absence of STEAM activities for primary school ...
This research is motivated by the low level of learning outcomes of grade VI students. There are sti...
The primary objective of this study is to enhance young children's comprehension of scientific conce...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
21st-century education requires students to have Science Process Skills (SPS) to be able to compete ...
The 21st century is also known as the age of knowledge, which is an alternative effort to meet the n...
Up until now, there have been several different viewpoints on creativity in general and creativity i...
The application of integrated thematic learning and scientific approaches to the 2013 curriculum in ...
Nowadays technological developments occur very rapidly in various countries, with this technological...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
This research discusses the application of STEAM-based IPA learning models (Science, Technology, Eng...
The growing demand for combining digital technology with learning practices has surpassed the use of...
21st century demands education to promote students with STEAM competencies. Most researches on STEAM...
The 21st century world of work requires workers to have mastery in science and technology as well as...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
The main aim of the current research was to fill the absence of STEAM activities for primary school ...
This research is motivated by the low level of learning outcomes of grade VI students. There are sti...
The primary objective of this study is to enhance young children's comprehension of scientific conce...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
21st-century education requires students to have Science Process Skills (SPS) to be able to compete ...
The 21st century is also known as the age of knowledge, which is an alternative effort to meet the n...
Up until now, there have been several different viewpoints on creativity in general and creativity i...
The application of integrated thematic learning and scientific approaches to the 2013 curriculum in ...
Nowadays technological developments occur very rapidly in various countries, with this technological...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
This research discusses the application of STEAM-based IPA learning models (Science, Technology, Eng...
The growing demand for combining digital technology with learning practices has surpassed the use of...
21st century demands education to promote students with STEAM competencies. Most researches on STEAM...
The 21st century world of work requires workers to have mastery in science and technology as well as...
The integrated knowledge should be implemented to face the 21st-century era. Beside the integrated k...
The main aim of the current research was to fill the absence of STEAM activities for primary school ...